prd halb elf

Amulet: 2nd—stone fist; 4th—bear's endurance; 6th—burst of speed; 8th—mnemonic enhancer; 10th—stoneskin; 12th—monstrous physique IV; 14th—firebrand; 16th—iron body; 18th—overwhelming presence. If you take this feat, you cannot take the Elven Spirit feat. isocitrate lyase; isocitrase; isocitritase; isocitratase; threo-Ds-isocitrate glyoxylate-lyase; isocitrate glyoxylate-lyase Moreover, as the physical features of half-drow clearly mark their parentage, crafting a reputation founded on deeds and character instead of heritage is more challenging for them. For the duration of this spell, your base land speed increases by 10 feet. Elf-Raised: These half-elves represent those embraced by their elven relatives, and raised with all of the traditional cultural training and education typical of most full-blooded elves. You gain either +1 hit point or +1 skill point whenever you take a level in any class. He can dismiss this effect at any time as a free action, be he cannot select a new harried prey for 24 hours. Male Names: Calathes, Encinal, Iradli, Kyras, Narciso, Quinray, Seltyiel, Zirul. Mayカ・衛Creat角who詈rst レ・・ ネ・n閲 忽 {.ヘ・hon・afree・ll∧i・send↑・a塚ミ呉蚓ot @宜state摺児額・catalyst; セhow・争傾・・ ソ・沢elf・l・・entirely・ccept胸a・岱±・縞嫉・・・択s忠・ ケ ョ8tho帽汰lem・.チドm祇e蜿 ・灑包痛・ne・・姉姉姉 Half-elves with this racial trait gain a +1 bonus on Bluff, Disguise, and Knowledge (local) checks. Such elves are almost unfailingly marked with the white or silver hair of the drow parent, and more often than not have dusky gray skin that takes on a purplish or bluish tinge in the right light, while their eye color usually favors that of the human parent. But this attitude often foists unfair expectations and elevated standards upon half-elves, and quickly turns to derision when they do not live up to the grand destinies that others set for them. In non-urban settings, he is considered two levels higher when determining the bonuses for such checks. Although this ability stems from the item's magic, the affected weapon is treated as nonmagical for the purpose of overcoming damage reduction. For their part, many elves find humans attractive despite their co… Arcane Training: Half-elves occasionally seek tutoring to help them master the magic in their blood. Favored Terrain (Ex): At 3rd level, when a wild shadow chooses a favored terrain, he cannot choose urban as the terrain type. Additionally, you gain a +2 bonus on all Stealth checks, and elves, half-elves, and humans take a –4 penalty on all efforts to track you through the Survival skill. A bramble brewer who selects the grand mutagen discovery can brew a dendrite mutagen that now grants a +6 natural armor bonus, a +6 alchemical bonus to one physical ability score, a +4 alchemical bonus to a second physical ability score, and a +2 alchemical bonus to a third physical ability score. Normal Speed: Half-elves have a base speed of 30 feet. These half-elves have the ancestral arms and arcane training alternate racial traits. This item only functions for half-elves, but there are versions that exist for half-orcs as well. This is due in part to their blood, but also to their natural skills as facilitators and diplomats. Elf-Scorned Source Inner Sea Races pg. Summon Nature's Ally I (Sp): Starting at 1st level, a wild caller can cast summon nature's ally a number of times per day equal to 3 + his Charisma modifier. Oracle: Add one spell known from the oracle spell list. Ring: 2nd—shield; 4th—ablative barrier; 6th—protection from energy; 8th—nondetection; 10th—life bubble; 12th—resinous skin; 14th—antimagic field; 16th—deflection; 18th—spell immunity. Instead, he swaps out those spells on his spell list with summon nature's ally spells of the same level. Finally, the wearer of this cloak can adjust a creature's attitude up to three steps when using Diplomacy, instead of the normal limit of two steps. Wizard: When casting wizard enchantment spells, add +1/3 to the effective caster level of the spell, but only to determine the spell's duration. Some half-elves feel the pull of the divine but live beyond the formal religious instruction of society. A wild shadow has the following class features. The desire to prove themselves to the community and establish a personal identity—or even a legacy—drives many half-elf adventurers to lives of bravery. Elf 4 Gnom 6 Halb-Elf 8 Halbling 10 Halb-Ork 12 Mensch 14 Zwerg 16 Ungewöhnliche Völker Aasimar 19 Drow 20 Gestrandeter 21 Goblin 22 Halb-Vampir 23 Hobgoblin 24 Katzenvolk 25 Kobold 26 Oreade 27 Ork 28 Pyrier 29 It is a mistake, however, to consider them weak or feeble, as the thin limbs of an elf can contain surprising power. Whenever a wild shadow is within one of his favored terrains and a feature of that terrain grants him cover, the bonuses to AC and Reflex saves for that cover improve by 1. In addition, you receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items. As an immediate action, anytime before the spell's duration expires, you can expend a number of points of energy from the reservoir, granting yourself an insight bonus on one skill check, attack roll, damage roll, or combat maneuver check, but you must do so before the roll is made. Caught between destiny and derision, half-elves often view themselves as the middle children of the world. Half-elves have access to the following feats. Prerequisites: Exile's Path, Seen and Unseen, character level 11th, half-elf. Furthermore, the spell-like abilities granted to you by your drow magic racial trait count as drow spell-like abilities for the purposes of any feat prerequisites. The druid adds +1/2 to the number of uses per day of that domain power. Unfettered Step (Ex): At 7th level, a wild shadow's woodland stride class feature functions in any difficult terrain within any of his favored terrains, even in areas that are enchanted or magically manipulated to impede motion. Bonded witches forsake familiars as vessels of power in favor of a specific object that grants them powers above and beyond those of their patron alone, as they tap into the powerful magic of the item itself. Sonorous冾tal稷owing僘rti sounds:PPPOAt・ch・univers・host -se 8887 out・a (oreネell 窶冱々ncave,・beyo 8けけけくFrighte汚・reign・テhao慨oldホ・.ooo・笈in硼om・th街g・gloom ・seenwwwvT ̄t・s・ann・ seァtoぬ You can subtly bolster allies' ability to misdirect and infuriate their enemies. In addition, you receive a +4 circumstance bonus on Acrobatics checks made to move across uneven urban surfaces, such as roofs and broken pavement, and on Climb checks made to scale walls and other artificial surfaces. Not all half-orcs are inclined or able to understand such empathy, but those who do often find themselves with a dedicated diplomat, liaison, and apologist. Benefit: You possess the elven magic racial trait of the elves, granting you a +2 racial bonus on caster level checks made to overcome spell resistance. Search for ticker symbols for Stocks, Mutual Funds, ETFs, Indices and Futures on Yahoo! 古着 フード付き中綿ジャンパー コート ジャケットM カーキ ブルゾン モッズ コート 中綿 ミリタリー ファー ダウン(予備のボタン付き)、購入価格4980円サイズはMです、1・2回着ました、クリーニーング済です。チャックがついていて、更にボタンもついています。 Arctic Elf: These elves were born and raised in the frozen lands of the far north or south, and have dealt with freezing deserts, nights that last for weeks, and the horrors that roam the cold terrain. Although these bombs deal no damage, for every 1d6 points of damage the bramble brewer's regular bombs deal, the briar bomb's splash radius increases by 5 feet. Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size. Dendrite Mutagen (Su): At 1st level, a bramble brewer's mutagen still contains transformative power, but grants a treelike sturdiness rather than the feral power of standard mutagens. Half-elves with this racial trait gain a +2 bonus on all Will saving throws. First, up to 10 cubic feet of food or drink that it touches per day is affected as if a purify food and drink spell had been cast upon the food or drink. KEGG Orthology (KO) [BR:ko00001] 09100 Metabolism 09108 Metabolism of cofactors and vitamins 00130 Ubiquinone and other terpenoid-quinone biosynthesis K01851 pchA; salicylate biosynthesis isochorismate synthase Finance. A bramble brewer must possess the grand mutagen discovery before selecting this discovery. This option has no effect unless the paladin has selected it 5 times (or another increment of 5); an aura of 14 feet is effectively the same as a 10-foot aura, for example. For every five caster levels, you may call upon the reservoir one additional time (maximum of four times at 15th level). Affixing and removing an ancestral clasp is a standard action. In addition, the alchemist gains fast healing 1 as long as he is in an area of bright light (such as sunlight or inside the area of a daylight spell). Integrated: Many half-elves are skilled in the art of ingratiating themselves into a community as if they were natives. +2 to One Ability Score: Half-elf characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature. Such rangers stalk the wild like shadows, creating close bonds with the wild itself instead of seeking the solace and aid of companions. This change remains until the brooch is used again or removed. Ancestral Arms: Some half-elves receive training in an unusual weapon. The target loses all memory from the 5 minutes prior to falling asleep. Additionally, half-elves are keenly aware of the effort put into the leaves' growth and normally only sell the products of their labors to others of their kind. Benefit: You count as a drow for any effects that relate to race. If you are reduced to negative hit points while you are under the effect of this spell, the spell automatically release the remaining magic of the reservoir in a concussive blast of force. When the alchemist creates a bomb, he can choose to have it deal extra damage against plant creatures but less damage against other creatures. The following racial archetypes are available to half-elves. Others come to religion and worship later in their lives, especially if they have been made to feel part of a community through faith or the work of clerical figures. A wild shadow can have no more than one harried prey at a time and that creature must correspond to one of his favored enemy types. The following options are available to half-elves. Benefit: You receive a +2 racial bonus on saving throws against illusion spells and effects and a +2 bonus on Linguistic checks to detect forgeries. Woodland Stride (Ex): This ability functions as the 7th-level ranger class feature of the same name, but the wild shadow gains it at 4th level instead. Witch: Add one spell from the witch spell list to the witch's familiar. When imbibed, dendrite mutagen grants a +4 natural armor bonus, a +2 alchemical bonus to one physical ability score, and a –2 penalty to the corresponding mental ability score. Benefit: You are not considered elven or human for the purpose of harmful spells or effects based on your type, like a bane weapon or a ranger's favored enemy class feature. Harrying Attack (Ex): At 11th level, a wild shadow can use his knowledge of terrain to make shrewd attacks in combat. This racial trait replaces the keen senses racial trait. Immerhin hat das Spiel 90 Minuten gedauert. Furthermore, at 16th level and 19th level, the bonuses granted by cover increase by 1 and the miss chance increases by another 10% (maximum +3 and +30% respectively at 20th level). Spells: A wild caller does not have access to summon monster spells. This ability replaces the 2nd-level discovery class feature. For their own part, half-orcs usually return the favor by acting as bodyguards or intimidators, and take on other roles uniquely suited to their brawny forms. ユ・er軋b e駭艢8Ha クsein リKnecht⑨je蛟席erde・テシr ch.・sagte倢⇒n∀n: 窶杙ieht r劦r閨x・ tメaum・isch∈・ R. 窶怏・・g衣7R会会会・S会会 侊蛾6会芽8会会蛾8会gebot臚mナrs 〝 ケ・・ 窶コ Sorcerer: Select one bloodline power at 1st level that is normally usable a number of times per day equal to 3 + the sorcerer's Charisma modifier. As a result, half-elves and dwarves often form lasting bonds, be they ones of friendship, business, or even competitive rivalry. Requirements Craft Wondrous Item, paragon surge, creator must be a half-elf; Cost 5,000 gp. Barbarian: Add +1/4 to the bonus on Reflex saves and dodge bonus to AC against attacks made by traps granted by trap sense. This otherwise works like the standard mutagen class feature and replaces that ability. Each time you are struck by a melee attack or touch spell that deals hit point damage, 1 point of damage is negated and transferred into the reservoir created by this spell. Even the most empathetic of other half-elves balk at the sight of a half-drow. Additionally, while dwarves are long-lived, the lifespan of the stout folk is closer to a half-elf's own than that of either of her parents. School transmutation; Level magus 3, paladin 3, sorcerer/wizard 4, witch 4, Saving Throw none (see below); Spell Resistance yes. Dual Minded: The mixed ancestry of some half-elves makes them resistant to mental attacks. Druid: Select one cleric domain power at 1st level that is normally usable a number of times per day equal to 3 + the druid's Wisdom modifier. Rogue: Add a +1/2 bonus on Bluff checks to feint and Diplomacy checks to gather information. Such individuals often worship ideas and concepts like freedom, harmony, or balance, or the primal forces of the world. Many half-elves rise to the occasion of such service, seeing it as a chance to prove their worth to both races. As the bonded witch gains levels, the bonded item gains new spells that the bonded witch can cast in this way. The bramble brewer takes a –2 penalty to his Intelligence, Wisdom, and Charisma scores as long as the mutagen persists. In addition, once per day, before making a Diplomacy or Sense Motive check, the wearer can decide to call upon the powers of the cloak to roll twice and take the better result. If the witch ever replaces her familiar, the new familiar knows these bonus spells. The bramble brewer's gains fast healing 10, but instead of only gaining fast healing in bright light, this fast healing persists in areas of bright or normal light. A bonded witch's bonded item serves as a vessel for her spells and a conduit for communication with her patron. This option has no effect unless the alchemist has selected it 5 times (or another increment of 5); a range increment of 24 feet is effectively the same as a range increment of 20 feet, for example. At 3rd level and every 2 levels thereafter, the power of this ability increases by one spell level, allowing him to summon more powerful creatures (to a maximum of summon nature's ally IX at 17th level). ハーフエルフ Half-Elves ハーフエルフは魅力にあふれ情熱的な美化された社会の孤児であるが、何処にも気を休められる場所がない。 多くのハーフエルフは社会的な職業に躊躇なく打ち込むものの、時にその一本道を歩み続ける為に過酷な時間を過ごす。 Mexiko zwischen Freiheit und Abhängigkeit "Bicentenario: 200 Jahre Unabhängigkeit in Lateinamerika", Teil 1 Einige Völker Lateinamerikas feiern 2010 … All creatures within a 15-foot radius take 1d6 points of force damage per 2 points remaining in the reserve (maximum of 10d6). In addition, these charts grant a +2 circumstance bonus on Survival checks made to avoid getting lost at night with a clear sky. Dennin der An icon used to represent a menu that can be toggled by interacting with this icon. Defoliant Bomb: These poisonous bombs clear away foliage, dealing extra damage to plant creatures. These small, elaborately twisting trees are extremely slow to grow and mature—the leaves reach maturity only once every 3 years—and they are almost always grown and cultivated by half-elves. This bonded item is similar to a wizard's arcane bond bonded item, and follows all the rules of such an item with the following exceptions. Requirements Forge Ring, know direction, locate creature, locate object, creator must have at least 4 ranks in both Sense Motive and Knowledge (local); Cost 5,500 gp. Due to their mixed heritage, half-elves exhibit great flexibility in their abilities. Star Charts: Many half-elves live in large cities or communities where they find it difficult to commune with nature. In addition, it does not cost you 2 squares of movement to enter a square with crowds, though the crowd still provides cover to you. Elf Blood: Half-elves count as both elves and humans for any effect related to race. If the ranger ever replaces his companion, the new companion gains these bonus skill ranks. If you take this feat, you cannot take the Human Spirit feat. Dieser folgen spezifischere Einträge zum Aussehen des Volkes, der Gesellschaft, Beziehungen zu anderen Völkern, Gesinnungund Religion, sowie den üblichen Gründen für Angehörige dieses Volkes, aufs Abenteuer auszuziehen. Der Sechzehner war 18 Yard lang. School enchantment (compulsion) [mind-affecting]; Level bard 4, sorcerer/wizard 4, witch 4, Components V, S, M (a few drops of river water), Target one living creature In addition, a creature affected by this spell awakens with no knowledge of the events that led to the spell's casting. Briar Bombs (Su): At 2nd level, a bramble brewer gains the tanglefoot bomb discovery, but the entanglement's duration persists for a number of rounds equal to the bramble brewer's Intelligence modifier (minimum 1 round). Favored by half-elves seeking to distill their heritage into a combat edge, an ancestral clasp resembles a metal tube, open on both sides and covered in delicate elven calligraphy. For their part, many elves find humans attractive despite their comparatively barbaric ways, and are drawn to the passion and impetuosity with which members of the younger race play out their brief lives. This ability alters the normal spell list of the summoner. Unlike with most polymorph effects, your basic form does not change, so you keep all extraordinary and supernatural abilities of your half-elven form as well as all of your gear. Golden Maple Leaves: These potent additives can only be culled from a rare maple tree known to grow exclusively in urban areas. This otherwise works like the grand mutagen discovery and replaces that ability. Benefit: As a move action, you can grant all friendly creatures within 30 feet who can see or hear you a +2 bonus on Bluff or Intimidate checks (choose which skill to affect each time you use this ability) for a number of rounds equal to your Charisma modifier (minimum 1 round). Half-elves have access to the following spells. If the wild shadow sees proof that his harried prey is dead, he can select a new harried prey after waiting 1 hour. This racial trait replaces the adaptability and multitalented racial traits. A favorite ring of urban half-elves, humans, and halflings, this small and plain silver band is set with a single radiant-cut sapphire and decorated with a mazelike pattern engraved into the ring's metal. Also, once per day on command, the wearer can use the ring to cast either locate creature or locate object (the wearer's choice). Furthermore, at 19th level, the wild caller cannot use gate as a spell-like ability, but can use either summon elder worm or summon froghemoth instead. This racial trait replaces the adaptability and multitalented racial traits. Staff: 2nd—shillelagh; 4th—warp wood; 6th—plant growth; 8th—arboreal hammer; 10th—passwall; 12th—move earth; 14th—changestaff; 16th—control plants; 18th—wooden phalanx. 211 Many half-elves, especially half-drow and half-Ekujae, are rejected by their elven parents and feel nothing but hatred and fear toward their inhuman ancestors. Against creatures with the plant type, a defoliant bomb deals 1d8 points of damage, plus 1d8 points of damage for every odd-numbered level the alchemist possesses, instead of 1d6. ハーフエルフは魅力にあふれ情熱的な美化された社会の孤児であるが、何処にも気を休められる場所がない。多くのハーフエルフは社会的な職業に躊躇なく打ち込むものの、時にその一本道を歩み続ける為に過酷な時間を過ごす。そうしないハーフエルフは精神的な探求か先天的な魔法の才能を磨くことで充足を求めるが、諦観して、原野での孤独なあるいは厭世的な生活を甘受し、他者を食い物にしながら日々を生きる者もいる。, ハーフエルフの容姿は人間やエルフの両親と同じく一様でなく、想像できるあらゆる色彩の髪、瞳、肌を持っているだけではなく、優雅で何気ない魅力もある。ハーフエルフ特有の才能もまた幼少期の教育や血脈の本質、精神の強さ、自身の二面性との結びつきによって大きく様変わりする。ハーフエルフの中には標準とは異なる種族特性を持つものもいる。, 冒険者やその他の放浪者の列の中によく見出されるとはいえ、ハーフエルフは世界のほとんどの場所で稀にしか見られない者であり、大抵の場合人間とエルフ間の親交はどちらの種族にとってもロマンスよりも驚きを感じさせる。一部のハーフエルフは珍しくも幸福な家庭の愛される一員となるが、その希少さが彼らの平均を証明している。もっと多くの者は避けられるか、重荷となる恥辱を体現する者とみなされる。多くのハーフエルフは暗い過去を持つが、そのような困難により、よりまとまっている種族のほとんどの者が知ることのできないような挑戦と冒険に満ちた人生への備えができる。, ハーフエルフの冒険者は、自らの多面的な個性に適した完全な配合を捜し求めてさまざまな職種をかじっているため、しばしば社交的なクラスに特化するかマルチクラスを選ぶ。, アルケミスト:ハーフエルフは好奇心の塊なので、多くのものが錬金術を聞きかじる。そのため、しばしば未知の調合の才を示す。, インクィジター:自身の内なる不安に直面するハーフエルフのインクィジターは他者の心の内への鋭い洞察力や生と死のバランスに関する知識を持っている。, ウィザード:多くのハーフエルフが血統から魔法の才能を継承し、秘術の体得の内に慰めと敬意を見出す。魔法の全ての系統が彼らに開かれているにも拘らず、多くの者が破壊の力を持つか、自分たちを神秘の内に覆い隠すか、それ以外の周囲の世界を操る補助となる呪文に惹かれてしまう。, ウィッチ:辛酸のためかより強大な魔力への希求のためかに拘らず、自分は他の魔法形態を扱うのと同様ウィッチの力を扱う達人であるとハーフエルフは気付く。多くのハーフエルフのウィッチは、傷ついているか、そうでなければ生得的にのけ者と見做される独特の使い魔を採用する。, オラクル:ハーフエルフは風の囁きや星々の動き、雑踏の知覚できない砂埃、そして自らの血の内の古の声から神託めいた洞察を引き出す事で今を生きる傾向にある。, キャヴァリアー:ハーフエルフのキャヴァリアーは戦争の技術を修得し、それを優雅さと技巧で装飾する。キャヴァリアーの道は彼らに従うべき行動規範と仕えるべき主を与えて栄誉と敬意を得させるが、エルフと人間は同様にハーフエルフを騎士道における詐称者あるいは侵害者と見なす事がある。, クレリック:ハーフエルフは人間やエルフの信仰とは切り離されていると感じる事があるが、多くのハーフエルフはそれでも共有する信仰を持つ他の種族と連動する為の心地よい状況か、単に不確実性を他の定命の種族とのつまらない結果で下塗りする神性との内的な結びつきの為の心地よい状況を提供する、神々しい召命に従うことを選ぶ。, サモナー:生命体を造形することに魅惑されるハーフエルフもいる。神秘的な美しさを持つクリーチャーとしてか心を凍らせる恐怖を持つクリーチャーとしてかに拘わらず、多くのハーフエルフのサモナーは理想的な生命体として幻獣を生み出そうとさえする。, ソーサラー:全てのハーフエルフの血には魔法が秘められている。それはしばしば、秘術やフェイの血脈であるが、他のソーサラーの血脈の力の源泉ももちろん秘められている。血脈に拘らず、ハーフエルフは遺伝されたそれらの恩恵をすぐに極める。, ドルイド:ハーフエルフは文明社会において完全に絶対的な自然との調和を諦めなければならない。彼らに流れるエルフの血には先天的に自然との繋がりがあり、多くのものがいかなる社会でも提供することができない原野で平穏を見つける。, バード:多くのハーフエルフは、彼らの自然な魅力と社会的な適応能力を結びつけ時に他者からのお世辞に至る事があるためバード・クラスに惹かれる。, バーバリアン:ハーフエルフのバーバリアンは粗野な社会の両親から生まれる。その多くはその文明から離れることでそこの民との差異から逃避するが、そうしない者は獰猛にそこの人々を守り、自らの価値を証明し続けようとする。, パラディン:人間の親の神に尽くそうと、エルフの親の神に尽くそうと、あるいは彼らが採用を選んだ他の神に尽くそうと、ハーフエルフのパラディンは熱意と優美さの双方で彼らの神の庇護を得る。時に、そうした聖なる騎士団の中に、ハーフエルフはそこ以外では否定される平和と友情を見出す。, ファイター:戦場の過酷な単純さは自身の分断された本質の融和に疲弊する者にとって魅力的であるため、ハーフエルフのファイターは比較的ありふれた存在である。ハーフエルフの変化に富む体験や技術は彼らを数々の武器の非常に素晴らしい達人にする。, モンク:混ざり合った遺産の平安に至ったハーフエルフは、モンクの道である心の平穏と瞑想的な悟りを体現する。多くのハーフエルフのモンクが人間とエルフの武術を新しい流派に採用することを学ぶ。, レンジャー:ありふれた社会に失望したハーフエルフは動物との強い絆や自然の変化に対する予知能力を磨き、荒野へと移り住む。, ローグ:多くのハーフエルフが誇りや不注意を利用することを学ばせる無頼の技術に秀でている。, 下の種族特性は、既存のエルフの種族特性と交換するものである。こうした新しい選択肢を選ぶ前に、君のGMに意見を聞くこと。, 先祖伝来の武器/Ancestral Arms:一部のハーフエルフは、一般的ではない武器の訓練を受けている。この種族特性を持つハーフエルフは1レベル時点でのボーナス特技として、いずれか1つの《軍用武器習熟》か《特殊武器習熟》を選択することができる。この種族特性はハーフエルフの種族特性である適応能力の代わりに取得できる。, 秘術訓練/Arcane Training:ハーフエルフは自身の血によって魔法により習熟する。この種族特性を持つハーフエルフは適性クラスを1つしか持てず、秘術呪文を発動できるクラスしか適性クラスに選択することができない。このようなハーフエルフは適性クラスがまるで1レベル高いものであるかのように、呪文解放型および呪文完成型アイテムを使用することができる(もし術者レベルを持っていなければ、1レベルとして扱う)。この種族特性はハーフエルフの種族特性である多才の代わりに取得できる。, 二重の精神/Dual Minded:祖先の多様性によって精神的な攻撃に対する抵抗力を持つに至るハーフエルフもいる。この種族特性を持つハーフエルフは意志セーヴに+2のボーナスを獲得する。この種族特性はハーフエルフの種族特性である適応能力の代わりに取得できる。, 融和/Integrated:多くのハーフエルフはその土地出身であるかのようにコミュニティに迎合する芸術に熟練している。この種族特性を持つハーフエルフは〈はったり〉、〈変装〉、〈知識:地域〉判定に+1のボーナスを獲得する。この種族特性はハーフエルフの種族特性である適応能力の代わりに取得できる。, 社交的/Sociable:ハーフエルフは他人を魅了することや不作法な振る舞いを詫びるのに熟練している。この種族特性を持つハーフエルフは〈交渉〉判定による態度を変える試みに5以上の差で失敗したとしても、24時間が経過することなく、再挑戦が行える。この種族特性はハーフエルフの種族特性である適応能力の代わりに取得できる。, 水の子/Water Child:陸地や水の近くでの生活に適応したハーフエルフもいる。この種族特性を持つハーフエルフは〈水泳〉判定に+4の種族ボーナスを獲得し、泳いでいる際は常に出目10選択すること、ボーナス言語として、水界語を選択することもできる。この種族特性はハーフエルフの種族特性である適応能力と多才の代わりに取得できる。, 適性クラスのレベルを獲得する際の追加技能ランクまたは追加ヒット・ポイントを獲得する代わりに、ハーフエルフは他の多くのオプションからボーナスを選ぶことができる。以下に記載された適性クラスを持つ全てのハーフエルフはオプションを利用できる。特に明記しない限り、君が選択した記載された適性クラスの恩恵を選択する毎にボーナスは適用される。, ウィッチ:ウィッチの使い魔にウィッチ呪文リストから選択した呪文1つを加える。この呪文はウィッチの発動できる呪文レベルより少なくとも1レベルは低くなければならない。使い魔を変えるならば、新しい使い魔は即座にこのボーナス呪文を獲得する。, ドルイド:通常、1レベル時に選択したクレリックの領域の力の使用回数は3+【判断力】修正値に等しいが、それに+1/2を加えることができる。動物の相棒との絆を選択している場合、動物の相棒の技能ランクに+1する。動物の相棒を変えるならば、新しい動物の相棒は即座にこのボーナス技能ランクを獲得する。, レンジャー:動物の相棒の技能ランクに+1する。動物の相棒を変えるならば、新しい動物の相棒は即座にこのボーナス技能ランクを獲得する。, ローグ:フェイントのために使用する〈はったり〉、情報収集のために使用する〈交渉〉判定に+1/2する。.

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